This is a custom script mod so it shouldn’t conflict with any other mods or override in-game Interactions/Animation. Interactions are 0% autonomous and Your sims will never perform them without user direction
Serial Killer Mod contains 4 new interactions – Explained Down Below In The Available Interactions Tab
This mod adds new Buffs
This mod contains new custom animations
Custom animations include sounds/voices/effects/lip syncing
Blood will come out of the sims stabbed area & will have a stab wound once stabbed & toddlers will become bloody. You can kill whoever You want whenever You want Except for the grim reaper because that would make all dead sims stuck. Your sim will enjoy killing other sims & instead of mourning or panicking they will react happily. This Mod doesnt require any additional packs & works with BASE GAME. Sims will react to the events in different ways according to the situation & will run away from the serial killer after performing the stab interaction
Oh no! It’s for girls! And not even the good type of girls. The bad ones. The ones who like Hollyoaks and reality TV, and feast on swirling and scurrilous rumours about Brangelina.
Except that’s a load of old rubbish, like claiming that games with guns only appeal to violent sociopaths or wargames only appeal to retired colonels. I have it on good authority that many current ranking members of the Armed Forces also like to play wargames. The Sims has long been a fascinating piece of software, in many ways experimental and exploratory, and supporting a type of creative play that is rare to find. Let’s mod it. Let’s really open it up.
It’s an odd series, alienating many and appealing to countless more. Among those who are averse to it, many believe that it simply isn’t a game for them, being little more than a glorified dollshouse. While that accusation could be levelled at the first two games, The Sims 3 is at the very least a glorified dollsneighbourhood, which makes it sound like the nightmare I had last night.
However, the connected, always living neighbourhood of the third game isn’t quite what it should be in the original release. Even though the active house isn’t the only that exists at any one time, as was the case in the earlier games, there’s not a lot going on elsewhere. At least not until modders start engineering their elaborate designs.
The astounding work carried out by The Sims 3 modding community marks it out as a game with appeal for the dedicated PC aficionado. These are people who really know how to delve beneath the hood of a game and make it purr.
I’m not talking about the millions of hairstyles and dresses that can be downloaded, or even the mannequins of Twilight characters that players can download and force to engage in the least erotic romantic pursuits imagined since the writing of the Twilight books. What I’m talking about are the in depth processes which unlock the world and give it life. At their best, these mods make it possible to play the game more like an RPG, where the player character is a household, or they provide power to direct the flow of the neighbourhood like the director/writer of an extraordinary sit-com or soap opera.
What many people may expect is a mod that changes the game’s soul but none of these do that. It’s too deeply ingrained. These tools can overhaul the way that the game expresses itself and the ways in which it simulates the world around the active Sim but they cannot change what the game is at a fundamental level. That’s its soul. The soul of glassy-eyed consumerism, where happiness is too often measured in stuff and every Sim, in his/her heart, wants to be the most of everything. The most successful, the most wealthy, the most popular, the most envied.
That is the model of life that The Sims has always built its artificial dreams around and it can be subverted beautifully (read that, if you haven’t already, I implore you), but it can’t be entirely erased. Except by drowning them or selling all the doors in the bathroom while they’re having a wee. Oldest tricks in the book.
But enough of what The Sims is. Let’s take a look at what it can be.
You’ve got your family ready to roll in the brave new neighbourhood and are wondering what all the other Sims in the city are up to. Let me tell you. Despite the promise of a living world out there, what’s happening to them is that they’re getting old. Occasionally the rather inept ‘story progression’ will force an uncomfortable marriage on one of them but they’re not actually simulated. They just die eventually rather than lingering, ever-young, as your family advances through the days toward a spectral future.
The task at hand then is to bring the town to life then in a way that none of the fourteen thousand expansion packs have done. There are two main options for how you want your community to work. Something approaching full simulation is possible, with Sims actually performing actions out there in their homes and the community lots, but it’s very demanding memory-wise. The other option is to have the game create stories and then stitch existing Sims into them. This way, workmates will receive promotions, friendships will be made and broken, marriages will form and collapse and children will be born. None of this will be visible as it happens, but the consequences of each event will change the simulation, with every Sim’s status updating as applicable and the generated plotlines intertwining cleverly.
A warning: ensure you have the right update for your version of The Sims 3, which is largely dependent on expansion packs. These modders are dedicated and even though it takes a lot of work, they’ll generally release an update pretty quickly after a new expansion or patch. Older versions are lurking on their forums so a quick search should find the one you need. I’d also recommend backing up your files because, particularly with Awesomemod, I’ve managed to bugger up my install. As always, follow the instructions provided and you should be fine. All of this will work with a Steam copy, you just have to find where the necessary files are located.
Enough with the warnings, now onto the good stuff. The first mod you’ll want is Awesomemod, which I’ve never actually felt in awe of but am suitably impressed by. In fact, I’d say it’s nigh on essential, unlike all those products in supermarkets that claim to be. No, Waitrose, I do not need black cherries in light syrup. I just want them. Call them desirables and then maybe we’ll talk.
Awesomemod is essential though because it irons out any remaining bugs and glitches that haven’t been caught yet. For a game that receives so many paid updates, The Sims 3 can be sadly lacking in patches to fix actual problems. Admittedly, I don’t experience any but judging by the amount of complaints flying around, I’m guessing that’s because I use Awesomemod. And so should you.
One of the great things about Awesomemod is that it’s almost entirely customisable. If it add features you don’t like, you can switch those features off and retain the rest. If you want to revert to Sims 2 style ageing, because you’re a control freak and can’t stand NPCs dying behind your back, then you can do that. If you want to make work life and finances more realistic, you can do that too. But you don’t have to.
The main benefits though, beyond the bugfixes, are in the ways the world outside works. Take this example:
Disables the creepy psychic stalking behavior of the entire community stalking your active sim. Ever see what it looks like when professionals tail someone? Zombie mod gta 4. This may not be apparent if you can’t see the entire neighborhood’s movements using Supreme Commander, but it is VERY creepy when you can see them always moving to converge on your position and follow you around in a cycling pack like a band of Mossad agents.
This is when Sims 3 modding becomes fascinating. It forces an exploration of what’s going on behind the curtain, revealing how intricate and how crude the simulation model can be.
Here is everything that the Awesomemod does.
Even if you just peeked at that, you can see that it’s quite a long list. Most of those changes are minor but the biggest one, to my mind, is the change to EA’s lacklustre story progression.
Story progression was the main selling point of the third game. It promised a dynamic world and would allow the player to retreat from the need to manage every household in the game. It’s the difference between a dollshouse, which requires every doll to be moved by hand, and an electronic game of the future in which the dolls have agency of their own. Except not the kind of agency that would lead to the events in Aickman’s The Inner Room (also required reading but you’ll have to buy it).
Awesomemod will find two Sims with matching interests and make them meet up in a bar. There they might hit it off, or they might throw drinks at each other all night. Either way, a story will be generated and it will be based on the personalities of those Sims. What’s more, it’s possible to send your own creations to interfere because the stories aren’t just being simulated with numbers, they’re happening in the world. You can see relationships taking shape all around and, if it pleases, you can jump in and mess things up, either with a Sim or by using some of the tools the mod puts at your disposal.
The full simulation model of Awesomemod can slow things down though. It’s the opposite of EA’s approach, which measures demographics and then randomly assigns Sims to fulfil needed functions. Not enough married Sims? Two unmarried ones will be forced to marry. Awesomemod won’t cut to the chase, it will find Sims that may be compatible and play out their courtship and see where that takes the unfolding story.
In between the two is a mod by a fellow named Twallan. This mod can be played alongside the features of Awesomemod, provided story progression is turned off in the latter. Twallan’s story progression searches for compatibility among Sims, avoiding the random factor of EA’s approach, but then forces stories to their conclusion. Events will happen with astonishing frequency but they won’t actually be played out in the neighbourhood.
Everything is calculated in the background. Notifications will pop up for everything that happens but from the additional in-game menus (found through interacting with any object), you can ensure that you only hear about events that affect family and friends. Cuts down on what can feel like an endless stream of gossip.
Twallan also has lots of plugins which will assign roles to Sims in the world, from crimefighter to Casanova. They’re all optional but they can add more colour to the world. The main thing to download though is the StoryProgression mod, then take a look at some of the others, all of which are described in detail, and see if any suit you.
Why talk about Sims modding? Partly to show that it’s possible to do a lot more than add nudity to the game but mostly because these mods do something rather spectacular; they study and then rip apart a complex simulation model, and use it to build something far more creative and far more fun to play with. And if you’re still bored by the whole concept but did read this far, at least you got a horror story recommendation for your trouble.
Oh, sod it, have this as well since I’ve said neighbourhood far too many times.
Comments
NRaas Industries is a website that is created by Twallan. NRaas Suite maintains many mods for The Sims 3, including MasterController, Overwatch, and StoryProgression, amongst others.
NRaas mods can be installed independently. They may be installed all at once, just one, or any combination in between. Some mods have optional modules, which require the respective mod to be installed. More information about this in the following sections.
As of January 5, 2014, Twallan retired from updating his mods. He released the source for his mods for other modders to release and update to patch 1.66 and above here. Since then, other members of the NRaas community continue to update Twallan's mods.
On September 30, 2018, the NRaas website hosted on Wikispaces was shut down as outlined by the closure of Wikispaces.[1] Prior to this, a new website at https://www.nraas.net/ was being developed, although the old Wikispaces site remained up and continued on as 'business as usual' until September 30, when the site was shut down.[2] As of October 1, the new website is up, although many links and content from the old site remains missing.
Script ModsEdit
The following are a list of script mods. This means that while it's highly recommended you update them every time you upgrade to a later patch level, it's often not strictly required. However, problems may be encountered if something in the game's code mod depends on has been changed. While older versions of mods are often available for download, they are no longer supported.
AnimatorEdit
Animator is a mod that provides a more robust interface for performing existing game animations.
AntiMagicScrollEdit
In The Sims 3, sims will lose recipes and musical compositions after they read or learn them.
AntiMagicScroll is a mod that changes this behavior, so if a sim learns a recipe or a musical composition, it will still be available for other sims to use.
CareersEdit
The Careers mod is a framework for other mods, which provide additional careers for sims. By itself, it's not very useful so installing some extra modules is required for this mod to be useful.
While other mod writers use this framework, Twallan himself has written a few that are available for download at his web site. They are the following:
AssassinationEdit
The Assassination career is for a sim to have a hitman career. It provides a custom Assassination skill that contains kill statistics, and provides rewards for sims that complete additional levels.
Part-timeEdit
The part-time careers module contains several additional part-time rabbit-hole careers primarily intended for teen sims, though they could be used by any sim that is a teenager or a higher life stage. If the teenager holding the job switches over to the equivalent full-time career, they will retain their career level and performance.
A few of them include:
Gun Mod Sims 3 Mods
To download it, or for more information: Careers - Part-time
Self-EmployedEdit
Expanding upon the Ambitions EP, the self-employed careers module adds several additional self-employment options.
ConsignerEdit
The Consigner fixes a few issues with the way cash registers work, as well as expands the number of items that may be sold at the registers.
CupcakeEdit
This mod allows for automatic restock of the chiller and rack display's from the Sims 3 store's Deliciously Indulgent Bakery. Users have the choice of picking a menu of recipes to restock with or allow the random system to restock the displays.
DebugEnablerEdit
The DebugEnabler is a framework for adding manual debugging interactions for error correction and other various reasons. Most players and users will not need this mod.
DreamerEdit
The Dreamer alters the way dreams are satisfied and how long they remain available.
DresserEdit
The Dresser replaces black-listed CAS parts with random selections, as well as add random accessories, and rotate through multiple outfit choices on a period basis.
GoHereEdit
The GoHere mod enhances the 'Go Here' and 'Visit Lot' interactions.
Sikh Boy Names » Begins with » Amar. 1985 Amar Forever; The Immortal One; Long 7 Amarat God's Nectar; Immortality. 14 Amarit God's Nectar. 52 Amarbir Eternally Brave. 4 Amardas Add Meaning. 50 Amardev The Immortal God. 45 Amargun Immortal Merits. 74 Amarjit One who has Conquered the Deva's. Apr 22, 2019. Spiritual name? Here are Sikh baby names for girls and boys here that begin with A. Amardas - Servant of the imperishable one. Amar sikh girls name. Sikh Girl Names » Means » God. 1313 Avi God; Sun; Bird; Strength; Desired; 486 Bhe God. 224 Dev Deity; Divine; God / Lord. 1877 Har God Like; Goddess Laxmi; Goddess 1077 Ira Earth; Goddess Saraswati; Crystal 51 Man Mind; God is with us. 2544 Pal Moment of Life; Every Movement.
HomeOpenerEdit
This mod allows the player to see into NPC's homes without entering.
HybridEdit
Fixes interface issues associated with hybrid occult sims.
MasterControllerEdit
MasterController is a mod that provides a large number of features, including but not limited to tasks that would otherwise be impossible to do in game, or tasks that would take a long time to do in the proper way. A few of these tasks include, but are not limited to the following:
MasterController may use optional modules. They are not needed in order to run and install MasterController, but can extend it's functionality.
MasterController ModulesEdit
MoverEdit
Using this mod removes the household moving restrictions like 'Requires Adult' and 8 Sims limit. It also comes with the options of altering how funds move when merging or splitting households.
OnceReadEdit
With this mod installed sims will always pick books they haven't read when using the 'Read something' interaction on bookshelves.
OverwatchEdit
This corrects errors by the core game and other mods.
Gun Mod Sims 3 ModPocketProtectorEdit
Deals with EA bungles where certain objects are not protected against deletion during use by inactive sims.
PorterEdit
This mod corrects errors done by exporting or importing sims to and from the library.
PortraitPanelEdit
This mod allows the player to display 24 portraits of active sims on the left side of the screen.
RegisterEdit
The mod replaces the EA Role Manager with a custom version that corrects several bugs and allows for greater flexibility.
RelativityEdit
Alters the flow of time within the game, giving the sims more time to perform actions within the sim-day.
RelationshipPanelEdit
Replaces the menu displayed when clicking on the Relationship Panel, with a full sim interaction listing.
SaverEdit
Periodically prompts the user to save the game, providing in-game options as to when to save.
SecondImageEdit
Fixes an issue where the secondary image in the notification window is not clickable.
SelectorEdit
Changes how the menu system works when clicking on objects, adding error handling, and increased flexibility.
ShoolessEdit
Shooless removes the need for Sims to shoo others away when using showers, baths and toliets in the same room.
SleepFreedomEdit
Object mod that replaces standard double beds with ones that do not have bed sharing restrictions.
StoryProgressionEdit
Many players find that EA story progression make very little progresses throughout the town, such as very few newborns as players play for longer generations. EA story progression is also notorious for emigrating random Sims at any time whenever the town is considered to be overpopulated, making some players' Sims lose their friends randomly without warning.
These kinds of behaviors are addressed by Twallan's StoryProgression mod. The mod comes up with even more options to balance the town population, and even enhance the residents such as letting them to earn skills, career progresses, and so on. The mod doesn't exactly control every single resident in the town to build skills, such as pushing them to work out, but rather, they are given chances at reasonable time whenever it is possible for them to learn a new skill.
TaggerEdit
This mod overhauls the map tag system allowing you to tag Sims and lots automatically or manually and color the tags based on several forms of criteria. It also allows for the support of custom map tags.
TempestEdit
Control mod for specifying weather on a town-by-town basic. As well as various season related settings.
TrafficEdit
Controls autonomous vehicular traffic such as the Food/Ice Cream Trucks, and provides some minor vehicle routing settings.
TravelerEdit
Replaces the coding that controls town transitioning, adding better error catching, and altering travel restrictions.
VectorEdit
Adds the ability to load and simulate custom diseases into the game.
WoohooerEdit
Allows players to have teen WooHoo and pregnancy, teen-adult relationships, and teen marriage. It also gives the options for WooHoo with pets, and risky WooHoo (possibility of pregnancy).
WrittenWordEdit
Adds all sim-written books to the in-game bookstore.
Core ModsEdit
Currently, NRaas Industries only has two core mods; ErrorTrap and UntranslatedKey. Like all core mods, they will only work with a specific patch level.
ErrorTrapEdit
This mod cleans up save games and provides a means of error reporting, mostly useful for players who wish to support debug reports to Twallan, or wish to write their own script mods. It's not necessary for most The Sims 3 players and users to install.
UntranslatedKeyEdit
This is a Core-Mod that overrides the SimIFace Scripting Core. Its primary purpose is to unlock the ability to see untranslated string keys in-game.
ReferencesEdit
External linksEdit
Sims 3 is a role playing game that allows you to create characters and guide them throughout their lives. There are certain features in the game that are not regularly available however. Some of these features include the ability to unlock hidden traits or special skills, or to allow certain challenges to be triggered more often. These features can become unlocked by installing a game modification, or mod for short.
Find a mod you want to install in Sims 3. There are many websites that offer free mods, such as modthesims.info or peggyzone.com. When you find the mod you want, click the 'Download' button and save it to your computer desktop.
Wait for the mod to download. Extract the file. This can be done by right-clicking the file and selecting 'Extract Here.'
Open 'My Computer,' then 'Disk: C.' Locate and open 'Program Files' from the list, then 'Electronic Arts.' Inside this folder will be a Sims 3 folder. Double-click on it.
Click the 'Mods' folder inside of the Sims 3 folder. If there isn't a folder named 'Mods,' create one by right-clicking and selecting 'Create New File.'
Download the file 'Resource.cfg' from the link in Resources. Place this file in the 'Mods' folder that you just created.
Drag the mod from your desktop into the 'Mods' folder. Start Sims 3 and the mod will now be installed in the game.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |