Fallout: New Vegas | |
---|---|
Developer(s) | Obsidian Entertainment |
Publisher(s) | Bethesda Softworks |
Director(s) | Josh Sawyer |
Producer(s) | |
Designer(s) | Josh Sawyer |
Programmer(s) | Frank Kowalkowski |
Artist(s) | Joe Sanabria |
Writer(s) | John Gonzalez |
Composer(s) | Inon Zur |
Series | Fallout |
Engine | Gamebryo |
Platform(s) | |
Release |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Fallout: New Vegas is a post-apocalypticaction role-playing video game. It is a spin-off of the Fallout series and was developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010. The game is set in a post-apocalypticopen world environment that encompasses a region consisting of parts of Nevada, California, and Arizona. It is set in a world that deviated onto an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 in an event referred to as 'The Great War'. This war was caused by a major international conflict between the United States and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3. It is not a direct sequel, but it does mark the return of a number of elements found in the Black Isle Studios-developed Fallout 2.
Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, the Courier is ambushed, robbed of the package, shot in the head, and left for dead. After surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various factions, and ultimately becomes caught up in a conflict that determines who will control New Vegas and the Mojave Wasteland. New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, while garnering criticism for glitches and bugs on launch. New Vegas was a commercial success, shipping more than 5 million copies altogether, and is estimated to have sold around 12 million copies worldwide. The game also received a Golden Joystick Award for 'RPG of the Year' in 2011.
- 1Gameplay
- 2Plot
- 4Release
- 4.1Downloadable content
Gameplay
Much like Fallout 3, players can switch from the first-person perspective, as shown here, to a much improved third-person viewpoint in New Vegas.
While gameplay from Fallout 3 was retained for Fallout: New Vegas, Obsidian Entertainment worked upon providing the game with improvements upon existing elements while introducing some old and new features to the series. Some of the improvements and new features included:
- Combat is improved upon, with the V.A.T.S. system being updated with several new V.A.T.S.-specific attacks, and a number of kill animations being made for several of the game's melee weapons. Players can use the iron sights on firearms in the game, with the exception of certain larger guns and some energy weapons.[1][2][3]
- The third-person perspective in the game was redesigned to be more 'over the shoulder' than it had been in Fallout 3.
- The Character Creation section of the game was refined to take less time than Fallout 3, with players able to skip the tutorials and proceed across the Wasteland once their character is set up. The option to make any last minute changes to their character occurs when the player steps beyond the boundaries of the starting location of Goodsprings.
- More Perks were added to the game to provide greater options for improving the player's characters upon leveling up.
- The Perk system itself changed, allowing a Perk at every other level instead of every level like in earlier games in order to prevent the player from having an overly powerful character early in the game.
- More weapons were added to the game, including the 9 mm Pistol, the Single Shotgun, Powder Charges, Dynamite, Trail Carbine, and Grenade Launcher.
- A new skill, Survival, is introduced. This skill impacts how much health is restored by food and drink. Skills have a larger effect on conversation choices; whether a dialogue option will succeed or fail is shown up front, and entirely dependent on Skill level, rather than both skill and chance as was the case in Fallout 3.[3] Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it, which can be found around the Mojave Wasteland or purchased from vendors, the effects of which can be further enhanced by certain Perks.
- Players can gamble. They can do this by visiting casinos, buying chips with the three major currencies in the games, and playing either blackjack, slots, or roulette within them. Players can also play a card game called Caravan, which was specifically designed for the game and has its own rules, and can be played with certain people outside of the casinos.[4][5]
Crafting and modding
Although players could craft items in Fallout 3, these items were limited to a few unique weapons. With New Vegas, crafting was expanded to allow the creation of food, drink, drugs, and ammunition along with unique weapons. Crafting can be done at workbenches, reloading benches, and campfires, and requires specific components as well as a sufficient skill level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so. Some special items cannot be made until their recipes/schematics are found. Players can harvest plants to use in recipes, similar to Bethesda's The Elder Scrolls series. In addition to crafting, players can also modify weapons with special firearm modifications. Such modifications can improve the rate of fire or the size of the magazine, or add a mounted telescopic sight to allow for greater range. Modifications for firearms often require either scavenging for them in the Mojave or purchasing them from vendors.[1]
Reputation
Because of the large number of factions created for the game, developers reintroduced the reputation system that was first used in Fallout 2 and had been absent in Fallout 3. Much like Karma, a player's standing with a faction can change depending on how they interact with them and what decisions they make. If, for example, players help a faction, their reputation with them improves in all locations controlled by that faction; opting to kill their members will cause a loss of reputation. The type of reputation the player has with each faction affects how non-player characters (NPCs) behave towards them; a good reputation might make completing some quests easier, provide discounts with the faction's vendors, and cause faction members to offer gifts; a bad reputation may lead to the faction refusing to help the player or attacking them on sight, or sending assassins after the player.[6]
Companions
Companions in New Vegas are much easier to control than in Fallout 3, through the use of the 'Companion Wheel'. Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, and access their inventory. Players are capable of having two companions with them at any one time – one humanoid and one non-humanoid. Companions can confer a unique Perk or advantage and have the opportunity to be improved by completing a special quest related to them. They can also be sent directly to a player's home upon being dismissed rather than returning to their original location.
Hardcore mode
An optional difficulty setting included in New Vegas is the Hardcore mode, which delivers more realism and intensity to the playing environment. While the standard adjustable difficulty level settings only affect combat difficulty, Hardcore mode adds statistics and encourages the player to consider resource management and combat tactics. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3mods.[7] In this mode, the following occurs:[8][9]
- All healing items, including food and water, do not heal the player instantly but work over a short period of time. RadAway also takes time to gradually decrease radiation poisoning, rather than instantly.
- Stimpaks can no longer heal crippled limbs. Players must either use Doctor's Bags, sleep in an owned or rented bed, use the chem Hydra, or visit a doctor to heal limbs.
- Ammunition and caps have weight, reducing the amount that can be carried.
- Players must eat, drink, and sleep, to avoid starvation, dehydration, and exhaustion; failure to do so confers a steady decrease in certain skills and eventually leads to death if untreated.
- Companions can be killed upon being reduced to zero hit points, rather than losing consciousness.
- Completing the game on this mode (from start to finish as the mode can be turned on at any point during the game) results in either an achievement (Xbox 360[10]/Steam[11]) or trophy (PlayStation 3)[12] being awarded.
Plot
Setting
Fallout: New Vegas takes place during the year 2281 and within the region surrounding the former city of Las Vegas (now called 'New Vegas'), around four years after the events of Fallout 3, and roughly around 204 years since the Great War of 2077. At the time the game begins, three major powers seek control over New Vegas and its surroundings – The New California Republic (NCR), Caesar's Legion, and Mr. House. Since their last appearance in Fallout 2, the NCR has become overextended and mismanaged, but their expansion eastwards has allowed them to gain control of the majority of territories in the Mojave, with the only threat to their expansion coming from the slave-driving, Roman army-styled forces of Caesar's Legion, led by their leader Caesar, who have conquered and united 86 tribes further to the east, and now plan to conquer New Vegas. Four years before the start of the game, both sides came into conflict at the Hoover Dam, a major landmark that supplies power to New Vegas,[3] and which both sides seek control over. As both sides prepare for a second, inevitable conflict over the dam, Mr. House, a mysterious businessman who presides over New Vegas as its de facto leader with an army of 'Securitron' security robots, also seeks control of the dam while ensuring neither side gains control, and is moving towards the final stages of his plans.
Much of the game takes place in the Mojave Wasteland, which encompasses parts of the former states of California, Nevada, and Arizona. Along with the three main factions, the region also has a number of minor factions which include: Boomers – a tribe of heavily armed former Vault dwellers who have taken shelter at Nellis Air Force Base; Powder Gangers – a violent group of escaped convicts; Great Khans – a tribe of drug dealers and raiders; and the Brotherhood of Steel – technology-craving remnants of the U.S. Army, who are attempting to secure any technology that could cause significant harm. Along with the Hoover Dam and Nellis Air Force Base, the region has additional landmarks, including its own vaults and the HELIOS One solar energy plant.[9]
Story
The protagonist is a courier working for the Mojave Express. The game begins as the Courier is ambushed by a mobster named Benny (voiced by Matthew Perry) en route to New Vegas to deliver a mysterious item known as the 'Platinum Chip'. Benny shoots the Courier and leaves them for dead, taking the Chip for himself, but the Courier is rescued by a Securitron named Victor and brought back to good health by Doc Mitchell (voiced by Michael Hogan) in Goodsprings.[3] The Courier embarks on a journey across the Mojave Wasteland to locate and confront Benny and get the ‘platinum chip’.
The game proceeds according to the Courier's decisions and involves many different events, factions, and characters. The main storyline follows the Courier's pursuit of Benny to both settle the score and retrieve the Platinum Chip. Along the way, the Courier encounters many groups of people with various problems that they can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma. Eventually, after finding Benny and the Chip, the Courier finds themselves in the middle of a conflict between three major factions: Caesar's Legion, a group of Roman-esque slavers, the New California Republic (NCR), an expansionist democratic federation, and Mr. House (voiced by René Auberjonois), the enigmatic de facto ruler of New Vegas, in command of an army of Securitron robots that patrols the city. Each of the three sides aims to control the Hoover Dam, which is still operational and supplying the Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. It is revealed that Mr. House, a human from before the Great War and surviving via a contained life support chamber, ordered the Platinum Chip's delivery before the war. The Chip is a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, and was stolen by Benny as part of a scheme to take over House's security and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man.
The Courier is notified that Caesar's Legion is attacking Hoover Dam, and they must take part to decide the outcome. As the Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR defends its position under General Lee Oliver. Depending on the faction sided with up to the battle, the Courier will either destroy the Dam so no faction can claim it, conquer it for Caesar's Legion, defend it for the NCR or connect the dam's systems to House's network so either he or Yes Man can take control. The game concludes with a narrated slideshow showing and explaining the results of the Courier's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the major factions emerged dominant.
Endings
The player then faces a choice to determine the fate of the Mojave Wasteland.
- New California Republic – siding with the NCR will lead the Courier to defend Hoover Dam from the Legion. The Courier must also lead an attack on the Legate's camp where they have the choice to either convince the Legate to end the fighting peacefully, or they can kill the Legate. The NCR wins the battle and annexes New Vegas and the entire Mojave Wasteland.
- Caesar's Legion – siding with the Legion will lead the Courier to help attack Hoover Dam. The Courier must enter Oliver's compound where they have the choice to either convince him to retreat for the sake of his men, or they can kill him. The Legion seizes Hoover Dam, forcing the NCR to retreat, allowing them to gain control over New Vegas and the Mojave Wasteland.
- Mr. House – siding with Mr. House will lead the Courier to enter the control room in Hoover Dam and install the override chip in order to power the Securitron Army. The Courier must either convince both General Oliver and the Legate to stand down or they can kill them. Mr. House and his Securitrons drive both the NCR and the Legion out of Hoover Dam, taking control of it, while still running New Vegas.
- Yes Man – siding with Yes Man will lead the Courier to go solo (if the Courier helps Yes Man take over New Vegas and Mr. House's Securitrons) and take over Hoover Dam for themselves. The Courier must either convince both General Oliver and the Legate to step down, or they can kill them. The Courier and Yes Man eventually take control of Hoover Dam, while ensuring New Vegas's independence.
Development
'Welcome to New Vegas' promotion at PAX 2010
In 2004, Bethesda Softworks purchased the license to develop and publish Fallout 3, as well as an option to create two sequels, from Interplay Entertainment.[13] Three years later they bought the Falloutintellectual property.[14] Bethesda abandoned the original gameplay style of previous Fallout titles; instead of an isometric game with action point/turn-based combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. system.[15][16][17]
Fallout 3 was a critical and commercial success upon its release in 2008,[15] and Bethesda commissioned a sequel. With their own developers busy working on The Elder Scrolls V: Skyrim Bethesda reached out to Obsidian Entertainment, a company founded by several former members of Interplay's original Fallout developers Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue the 'West Coast' story rather than the plot of Fallout 3.[15][18] Bethesda rejected Obsidian's idea to set the game between the events of Fallout 2 and Fallout 3, but they did approve of setting the game in Las Vegas.[18][19]
Fallout: New Vegas was announced in April 2009.[20] Obsidian's development team included former Interplay/Black Isle employees Josh Sawyer as director and Chris Avellone as a writer and director of the game's downloadable content.[7][21] The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed, commonly known by its codename 'Van Buren',[22] which Sawyer also directed prior to its cancellation.[23] The most notable example is the inclusion of Caesar's Legion, a faction originally created for Van Buren.[22][24] Obsidian also included other factions from previous Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.[22][24]
The game had a somewhat short development cycle of 18 months.[25]New Vegas is similar to Fallout 3, in that both games use the Gamebryo engine, yet it improved on the previous installment's source code, with some graphics rendering improvements and new art assets, while also reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip.[24][26] Obsidian also refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. a more viable option than it was in Fallout 3.[23][27] One PC version of the game relies on Steamworks for online functions, such as achievements and cloud save storage, as well as DRM.[28] A version without DRM was made available by GoG.com on June 1, 2017.[29]
Producer Jason Bergman announced the involvement of several celebrities, including Ron Perlman as the game's narrator and Wayne Newton as radio DJ 'Mr. New Vegas'.[30] He also confirmed that the game would include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. The team brought on casting director and voice producer Timothy Cubbison to oversee the actor selection and voice production. The game established the new record for the most lines of dialogue in a single-player action role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.[31]
Fallout 3 composer Inon Zur composed the score for the game.[32] The game features three major in-game radio stations, spanning several genres of music in the radio waves: сountry, popular music from the 1940s and 1950s, jazz and classical. Each station has a set track list which repeats randomly.[33] Music from the first two Fallout games, composed by Mark Morgan, is used in the game as well.[34][35]
On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was first shown on GameTrailers from E3 on June 11, 2010.[36]
Release
Promotion at IgroMir 2010
Bethesda announced four pre-order bonus packs giving specific in-game items, they include the 'Classic', 'Tribal', 'Caravan' and 'Mercenary' packs available when pre-ordering at specific outlets,[37] all of the listed pre-order packs were later made available for purchase on September 27, 2011. The Collector's Edition was revealed on May 11, 2010.[38] It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox 360.[38] Its enclosed contents include seven real clay poker chips from the Fallout: New Vegas casinos, a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, a Lucky 38 large platinum chip replica, and a making-of documentary.[38]
Fallout: New Vegas was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010, in North America, October 21, 2010, in Australia, and October 22, 2010, in Europe.[39][40] Within hours of the game's release on October 19, 2010, players of Fallout: New Vegas began reporting a variety of technical issues (saved games becoming corrupted, the game freezing, players becoming stuck within the terrain, and random NPCs appearing behind the player, initiating combat out of context).[41][42]Bethesda Game Studios stated that they, in conjunction with Obsidian, were actively working on an update for release 'as soon as possible' to address in-game issues. They also urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority.
Within a week of the original release, a patch was available for the PC, Xbox 360, and PlayStation 3 versions of the game, which contained over 200 quest and scripting-related fixes.[43] The update released on December 14, 2010, has fixed further glitches and save game problems, including companion-related bugs.[44] Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues. A patch was released on July 5, 2011, that included a provision that automatically creates a save prior to the endgame sequence. After credits, the user is prompted to load this save game, allowing single save players to play DLC without creating a new game.[45]Additional to the official patches the user community started to create community patches to fix remaining issues.[46]
The game engine has had major performance issues on the PlayStation 3. These issues have led to unplayable frame-rates when the save game file gets too big or when DLC is installed. Due to the nature of the game, the longer the player plays, the larger the save file becomes. These same issues plagued The Elder Scrolls V: Skyrim, but a performance patch to improve New Vegas seems unlikely. Sawyer said that it is a core-engine issue that can not be so easily patched.[47][48]
Downloadable content
On October 18, 2010, Bethesda Softworks announced that downloadable content (DLC) would be available for New Vegas, in keeping with its predecessor Fallout 3. Six add-on packs have been released. The six add-ons are titled 'Dead Money', 'Honest Hearts', 'Old World Blues', 'Lonesome Road', 'Gun Runners Arsenal', and 'Courier's Stash'. Overall, the player's level cap is increased by 20, starting at 30 and up to 50 with all add-ons installed.
Dead Money
The first add-on pack was released for the Xbox 360 on December 21, 2010,[49][50] and for PlayStation 3 and PC (via Steam) on February 22, 2011.[51][52] In Dead Money, the Courier is captured by an insane ex-Brotherhood of Steel leader known as Father Elijah and must work alongside three[49] other captives to find the fabled treasure of the Sierra Madre Casino, concealed from the world by a deadly toxic cloud.[49] The pack adds new achievements/trophies, new weapons, perks, terrain, enemies and decisions for the player,[49][50] as well as raising the level cap by five.[49] It is the only one of the four story add-ons that cannot be revisited after the completion of its main questline.[53]
Honest Hearts
The second pack was released on May 17, 2011, on Xbox Live and Steam and June 2, 2011, on the PlayStation Network due to the April—May outage.[54] In Honest Hearts, the Courier takes part in a trading expedition to Utah's Zion National Park, when they are attacked by tribal raiders.[55] While trying to return to the Mojave, the Courier becomes involved in conflicts between the tribes and between a 'New Canaanite' (post-apocalyptic incarnation of Mormonism) missionary and an individual known as the 'Burned Man', Caesar's former Legate, who, after losing the first battle of Hoover Dam, was covered in pitch, set on fire, and thrown into the Grand Canyon.[55] The pack adds new achievements/trophies, perks, terrain, items, enemies and decisions for the player, as well as raising the level cap by five.
Old World Blues
In Old World Blues, the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry and discovers how some of the Mojave's mutated creatures and dangerous technology came to exist. Old World Blues takes place in the Pre-War research centers of Big Mountain, known colloquially as 'the Big Empty' or 'Big MT'. The player can also choose to either turn on their kidnappers or join with them to fight an even greater threat.[56] This pack offers new achievements/trophies, perks, a vast area to explore, and raises the level cap by five like the previous two packs. Old World Blues was released on July 19, 2011.[57]
Lonesome Road
In Lonesome Road, the Courier is contacted by Ulysses, an ex-legionary and courier who, upon seeing the Courier's name on a list of possible deliverers, refused to deliver the Platinum Chip that was ultimately responsible for the Courier's attempted murder.[56] Ulysses was a character whose involvement in the story had been hinted since New Vegas' initial release, and Lonesome Road concludes his story, as well as that of the Courier.[58] Initially, Lonesome Road was planned to be released in August 2011; however, the add-on was delayed until September 20 for unspecified reasons.[58][59]
Gun Runners' Arsenal and Courier's Stash
On September 27, 2011,[60] Bethesda released two content packs titled Gun Runners' Arsenal and Courier's Stash.[58][60]Gun Runners' Arsenal adds various new weapons and weapon mods (along with new ammo types) to the game, which can be found throughout the game world.[58][60]Courier's Stash contains all bonus content that was previously only available for pre-ordering the game (the 'Caravan Pack', 'Classic Pack', 'Mercenary Pack' and 'Tribal Pack').[58][60]
Ultimate Edition
On November 3, 2011, Bethesda announced Fallout: New Vegas – Ultimate Edition, which includes the game and all of its downloadable content. It was released worldwide throughout February 2012.[61]
J.E. Sawyer's mod
On December 29, 2011, Fallout: New Vegas director Josh 'J.E.' Sawyer released an unofficial mod for the PC version. The mod adjusts the maximum level to 35, halves the rate of increase in player experience points, reduces base player health, reduces the base weight a player can carry, defines certain characters as good or evil rather than neutral, and makes various other adjustments. These are changes that Sawyer wanted to be included in the game, but they were not released as an official update. This mod requires all add-on packs to work.[62][63]
New California
Fallout: New California is a massive fan-made overhaul mod for Fallout: New Vegas by Radian-Helix Media, adding an all new feature-length campaign and world space, complete with voiced characters, quests, companions, factions and multiple endings, set in the California Wastelands of the San Bernardino Mountains.[64] Another modding team also has plans to recreate Fallout: New Vegas in the Fallout 4 engine.[65]
Reception
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Fallout: New Vegas received 'generally favorable' reviews from critics according to review aggregator Metacritic. Critics praised the gameplay improvements and expanded content over Fallout 3, while criticizing familiarity and technical issues. As of November 8, 2010, the game had shipped 5 million copies worldwide,[84] achieving revenue of $300 million.[85] Electronic Entertainment Design and Research, a market research firm, estimates that the game had sold 11.6 million copies worldwide by 2015.[86]
IGN's Keza MacDonald praised the game's script, but criticized the character models and facial animation as 'wooden and unbelievable'.[67][68]Eurogamer commented that 'Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining.'[69] According to GameSpot's Kevin VanOrd, the game's 'familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have [the players] itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome.'[71]
Giant Bomb's Jeff Gerstmann reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crash bugs and glitches. Gerstmann wrote: 'When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time.'[87]1UP.com's Mike Nelson wrote 'On one hand, it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy.'[66]
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- ^Guinness World Records 2011 – Gamer's Edition. Guinness World Records Ltd. 2010. p. 147. ISBN978-1-4053-6546-8.
- ^Channell, Mike (February 15, 2010). 'Fallout: New Vegas developer not dictated by fans'. Official Xbox Magazine. Future Publishing. Retrieved May 25, 2010.
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- ^'Fallout: New Vegas preorders scavenging in-game gear'. GameSpot. June 10, 2010. Retrieved May 13, 2014.
- ^ abc'Bethesda Softworks announces Fallout: New Vegas Collector's Edition'. Fallout.bethsoft.com. May 11, 2010. Retrieved October 26, 2010.
- ^Bramwell, Tom (June 14, 2010). 'Fallout: New Vegas dated'. Eurogamer. Eurogamer Network Limited. Retrieved June 14, 2010.
- ^Ransom, James (October 18, 2010). 'First Fallout: New Vegas DLC 'exclusive' to Xbox 360'. Joystiq. Retrieved October 26, 2010.
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Fallout New Vegas was the most bug plagued game of the past month. [..]most of these issues have been fixed with a community bug fix compilation patch. Download and Install this patch to fix any remaining bugs, errors, crashes, or other game breaking issues that you are facing.
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External links
Wikimedia Commons has media related to Fallout: New Vegas. |
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Easy experienceThis glitch requires a 25 Speech skill level. Go to Camp McCarran, and talk to Angela Williams in the science lab. Choose the 'I have some questions for you.' option followed by the 'What's your role here?' option. After she answers, choose the 'What do you think of Dr. Hildren?' option. After she answers, choose '[Speech 25] He seemed focused on results. Maybe not so much on people.' You will get 28 experience points each time you do this, and it can be repeated as many times as desired.
This glitch requires a 30 Speech skill level and neutral or friendly with NCR. Go to Camp McCarran, and talk to Sergeant Bitter-Root. You should be able to find him in one of the tents. Ask him about his name, and then there will be an option for a 30 Speech skill level attempt. You can keep saying 'Bitter-Root. You have an unusual name.', and each time you say it, you can do the Speech attempt again. Simply say 'Bitter-Root. You have an unusual name.', do the Speech attempt, ask to talk about something else, and then repeat the process as many times as desired.
This glitch requires a 30 Speech skill level or the 'Confirmed Bachelor' perk and friendly with NCR. Go to HELIOS One, and the woman should automatically talk to you. Once she allows you access to HELIOS One, you should be able to start the 'That Lucky Old Sun' mission. Proceed with the mission, and talk to Fantastic and Ignacio Rivas. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor, and agree with his ideals about peace or say you are neutral. Do the mission regularly until you get to the point where you activate the Mainframe Terminal. Configure the Power Grid to '5. Full Region (Emergency Output Level)'. Finish the mission by hitting the Reflector Control Panel outside on top of the tower. Go back to Ignacio Rivas, and choose the 'I overloaded the plant. No one...' option. That option will never disappear. Keep selecting that option to get 350 XP, 3 Stimpacks, and 2 Doctor's Bags.
If your Speech skill level is 50 or higher, you can persuade Old Ben to offer his escort services to the local bar. You will get 61 XP each time you complete this Speech Challenge. If you follow him back to the bar afterwards and wait until he sits down, you can speak to him again and repeat the same Speech Challenge as many times as desired. You can find Old Ben sitting by a fire close to The King headquarters in Freeside.
This glitch requires a high Speech skill level and 8 Intelligence skill level. Go to the Camp McCarran Terminal building inside Camp McCarran. Talk to the guy at the far end of the building, in the left corner. He is the leader and gives you multiple quests. Accept the interrogation quest, then go meet the woman upstairs to start the quest. When you get in the room to talk to Sirus, pick the 'Intelligence' option first, the 'Speech' option next, and then the 'Intelligence' option. Any of the three 'Intelligence' options work. Then, select the 'Speech' option (which should now be grayed out), and cycle through the 'Intelligence' options. You will get 50 XP every time you cycle through the options.
Go to Vault 11, and you will get a quest to find out what happened there. Once you get the overseer's passcode and enter it into her computer, you will be led to the 'sacrificial chamber'. Use a Stealthboy to get past everyone, and when the walls on the left open (as you walk in), go into the door and access the computer mainframe. You will be given three options, 'Override' and 'Download' for two conversations. Select the second download to get 500 XP. Do not exit the mainframe. Just keep selecting that option to get 500 XP each time. Repeat this as many times as desired.
This glitch requires a 35 Barter skill level. Go to Cottonwood Cove (in the southeast corner of the map alongside the river). You will meet a man named Aurelius of Phoenix (he sometimes wanders out of the camp). Speak to him, and choose to barter with his camp for ammunition and supplies. Select this option will get you 35 XP. Keep selecting that option to get 35 XP each time. Repeat this as many times as desired.
This glitch requires a 35 Medicine skill level. Once you gain access to the main strip, find Victor outside the Lucky 38 Casino. He will tell you that Mr. House wants to meet you. Follow him inside, and go up the elevator. Speak with Mr. House (the giant television face that looks like Howard Hughes). Find the dialogue choice pertaining to needing to ask him a few questions. Then, ask 'Who exactly are you, Mr. House?', and choose 'You appear to be a computer, not a man'. Next, select the Medicine skill check response, 'The lifespan you're claiming is impossible, except for ghouls and super mutants.' You will then get 35 XP (or 39 XP if you have the Swift Learner perk). You can repeat this as many times as desired.
This glitch requires a 50 Barter skill level. In 'The House Always Wins, I' quest, when you meet Mr. House for the first time, he will ask you to get his chip. When he tells you the deal is 1,000 caps, refuse it. Keep refusing his offers after bartering until he tells you to come back. After you talk to him again, select the following choices: 'Tell me your terms again?', 'The chip is worth far more than that', then 'Still not interested', and repeat as many times as desired.
Gamble in a casino, and play roulette. You will get 100 XP no matter if you win or lose.
Infinite capsGo to the town of Primm, and successfully complete the 'My Kind Of Town' quest to get them a new sheriff. Wait 3 to 7 in game days for the Vikki and Vance Casino to open again in Primm. Then, go to the Vikki and Vance Casino, and either win as many chips as possible from gambling or exchange as many caps for chips as possible. Go to the cash register to trade the chips in for caps. You will get the equivalent for the chips in caps, but you will still retain all your chips. Simply keep trading in the chips for caps to get as many caps as desired. Note: This glitch was done on an unpatched version of the game.
Go to a weapons and/or armor merchant, and see if they have two of the same weapon or armor for sale. If you can afford it, get the overall most expensive item at the lowest condition. For instance, if they have two Raider Sadist Armors at 45% and 76$, but also has two Flamers at 20% and 8%, then choose the Flamers. Purchase the cheapest of the two items, and then immediately sell it back to the merchant. Buy it again, and sell it back to them again. Usually the second, but sometimes the third time, you buy the same item from them, and it will appear in your inventory at 100% condition. Sell it back to them, and it will reappear in their inventory at the original low % condition. Buy it again, and it will appear at 100% condition. Repeat this until they have no more caps. If you wait three days after they run out of caps, they will have new stock and approximately 650 caps. The longer you wait, the more robust their inventory will be and the more caps they will have. Note: This glitch can cause the game to freeze. It is recommended you save your game often when doing this just in case the game freezes.
Successfully complete the 'Wang Dang Automatic Tango' quest to find Fisto, a Sexbot. Then, go to Silver Rush Casino, and talk with Fisto next to the roulette table. He will offer his services. Choose the 'No thanks' response to get 10 caps. You can keep selecting this answer as many times as desired to get 10 caps each time.
Play the 'I Put A Spell On You' quest (you start the 'I Put A Spell On You' quest through the Caesar's legion quest line), and complete up to the part where you blow up the monorail and have to go talk to Colonel Hsu. Note: Make sure you have successfully blackmailed Private Crenshaw first. You will have the option to tell him who blew up the monorail. After you tell him who it was, you will have to provide proof. Tell him Private Crenshaw had explosives and plans for the operation bearing Caesar's emblem. He will award you 100 caps. You can keep doing this to get 100 caps each time. -From: SummerSinner
Easy capsIf you lose in any of the gambling games and then reload your saved game, the game will force you to wait 30 seconds to prevent you from cheating. However, there is a way around it. When you are at the slot machines, do not exit slot machine mode to reload your game when you lose. Instead, once the wheel stops spinning and your results are shown, pause the game and reload your saved game. As long as you do not exit slot machine mode before reloading, you will not be forced to wait 30 seconds after reloading. To make easy money, try the slot machine at its maximum of 200 tokens. Never try more than twice at a time. If you lose both spins, just reload your saved game. If you win one of the two times, save your game and continue. Note: This glitch was done on an unpatched version of the game.
In Guardian Peak, you will meet an NCR soldier who is wounded. Through some Speech checks, you can get him to give you his gun for escorting him out of the cave that he is in. When you get to the entrance of the cave with him in tow, he will speak, and you can keep asking him for his rifle, which he will give you along with ammunition. Note: This is best done after getting the perk that allows for over encumbered fast travel.
Free repairsThe following glitch allows you to repair all items to the player's current repair level without using any caps. You first must have the Confirmed Bachelor perk and enough caps to cover the repair cost of the item. When you arrive at the Mohave Outpost to get the pardon for the new sheriff of Primm, during the conversation with Major Knight, a Confirmed Bachelor speech option is available. Select it, and whenever you do repairs through him, the item will get repaired to your repair level, but no caps will be deducted from your inventory. This can be very useful when combined with any of the 'Infinite caps' glitches, and results in your player having all items at 100% condition (even items like the Fat Man, where replacement parts are difficult to find).
Infinite magazinesGo to Old Mormon Fort in Freeside. Find Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Go through the dialogue options to hear one that tells you that she just got a shipment of magazines. Then, choose the 'I have some medical supplies to drop off' option. There will then be three options; choose the 'Rad-Away' option, as it is the easiest one of the three to find. You only need to leave one thing if you do not care about fame. Every time you give them something, you will gain more fame. After you give them the supplies, choose the 'I'd like to buy medical supplies' option. There are a few aid supplies there that you can get if desired, but they will not regenerate. In the supply list, you can find the magazines. Buy any desired magazines, and then exit. You can then choose the option to give med supplies again. This time you do not need to give them anything; simply choose the 'Never mind' option. Go back to 'Buy medical supplies', and you can repeat the process for more magazines. You repeat this as many times as desired as long as you choose to drop off supplies first. You can even come back to do it again at a later time. You can get the following magazines: Fix-in' Things (Repair +10), Lad's Life (Survival +10), Meeting People (Speech +10), Programmer's Digest (Science +10), Salesman Weekly (Barter +10), and Today's Physician (Medical -10).
Easy killsPurchase or find the Anti-Material Rifle. Then, equip it with incendiary rounds. Target an enemy or enemies with it in VATS, then close VATS. You will not use any ammunition, but they will still be on fire and lose health. You will not aggro enemies or friendlies. Also, you will not lose Karma or Reputation with each kill. This glitch is very useful if you need to kill a NCR/Legion that has a weapon or item on them. Note: This glitch was done on an unpatched version of the game.
Easy stealingFind a place to hide that is out of the line of sight of all surrounding NPC's, and save the game. Then, pick up an item by pressing R3, and drag it to your hiding spot. Once it says you are 'hidden', press X to add it to your inventory. If you lose any Karma, reload your saved game, and try again. A good place to do this trick at is Gloria Van Graff's energy weapons shop in Silver Rush, Freeside. You can do this with any of the items on the counter, and there is a hiding spot on the back side of the room.
Easy SpeechThis glitch requires a 20 Speech skill level. Talk to the 10 of Spades in Camp McCarren. You may first need to find out about Corporal Betsy's trauma. Start a dialogue with him, and select 'I heard about what happened to Corporal Betsy', then 'Tell me what happened'. The next options will be the Speech Check or 'If you were unconscious, how could you have done anything?' Do the Speech Check, and then the other option will be the only one available except 'Never mind'. After you select the unconscious option, the Speech Check will be available again, but grayed out. However, you can still keep pressing X, and they will alternate. Even though the Speech Check is grayed out, it still counts as a pass.
Easy Hacking, Speech, and Stealing bonusesSave the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge.
Easy hackingTo always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully.
Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired. -From: Brett Grimes
If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols that you can enter as the password. They usually start with '(', '<', '[', or '{', have different characters in the middle, and end with the same symbol that it started with, except in reverse, such as ')', '>', ']', or '}'. This will completely refill your password attempts, or delete 'dud' words. -From: Brett Grimes
Repairing weapons for freeSell any weapon that is broken to the Gun Runners. You will receive 0 caps. Accept the sale, and then buy it back for 0 caps. It will be fully repaired for free. -From: Chris Greffe
Killing people without getting bad karmaFind a large object that you can push or pick up. Drop it next to a standing NPC that is not leaning against a wall, doing push-ups, or sitting. Run against the object, and it will damage the NPC without them becoming hostile or you losing reputation. Repeat this until the target is dead. Note: You may take some damage, and the object might fly away.
Getting better itemsFind a vendor that has two of the same items, but different quality. If you buy the cheaper quality item, you will still get the higher quality item.
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Skipping directly to the stripIn Camp McCarran, you can gain entry to the monorail that goes directly to the strip. Take the long way around, and stay as close to the vending machines as possible. Follow the wall around the back way. Make sure the other soldier has his back to you. Crouch and sneak up to this soldier. You may hear the phrase indicating that if you get any closer, they will have to shoot you. However, as long as you remain hidden, it should only flash 'Detected' briefly a few times. As soon as you are close enough to the door, you can go through it and take a monorail directly to the strip. This may require a few attempts. Be careful when returning to the monorail from the strip, as you will probably be shot. However, as soon as you enter the monorail, it resets, and you can again ride it back to the strip again. By using this glitch, you can bypass many annoyances and quests, and skip directly to meeting Mr. House and finding the person who shot you.
Stealing all 37 gold bars ('Dead Money' DLC)Note: This trick requires a few C4 and a Detonator. In the final part of the 'Dead Money' downloadable content, you will enter a vault with 37 gold bars weighing 35 pounds each. Each gold bar is worth 10,539 caps. You are not supposed to be able to take them all; however, this glitch allows you to take all 37 gold bars. Enter the vault, and the door will lock behind you. Take everything in the room that you want including the 36 gold bars on the table to your right and the gold bar on the Overseers desk. Deactivate the security system, and activate the computer on the desk. Then, only read 'Vera', and do not access the file that shows up after you read it. Elijah will appear on the monitor; convince him to meet you in the vault. When the conversation ends, the door will unlock. Leave the room immediately, and walk to the far right stairway. A blue force field will appear blocking your path; lay the C4 at the bottom of those stairs, and then press your body against the blue force field in the doorway. When Elijah finishes speaking, he should switch places with you. Make sure he is on or very near your C4. Detonate the C4, and then leave the way you came. You should now have all 37 gold bars worth a total of 389,943 caps.
Chinese Stealth Armor locationEnter the offices in Hoover Dam, and find the room with radiation signs around it. In that room are barrels of goo. To the left is a stack of crates. One of the crates contains the armor. There are two sets, so you can make repairs.
Desert Ranger Combat Armor location ('Honest Hearts' DLC)The Desert Ranger Combat Armor is in Zion, Stone Bones Cave in Sorrows Camp in the 'Honest Hearts' bonus downloadable content. It is the best non-power armor in the game, and has no faction connections.
Spacesuit locationGo to the REPCONN rocket factory where the 'Come Fly With Me' mission takes place. Go to the basement where Chris goes when they are about to launch the rocket and asks for spare parts. In this room to the left side as you enter is a shelf with an orange suit and a helmet that resembles a fish bowl. Pick them up. When you wear them, they look like something from a 1960's comic book. The Spacesuit gives a good amount of RAD resistance, but has a low DT and breaks easily.
Unique weapon locationsSearch the indicated locations to find all unique weapons:
- .357 Magnum Revolver - Lucky: In Primm at The Bison Steve Hotel, in a floor safe (requires 75 Lockpick skill level) behind the cash register of the Gift Shop (northeast room).
- .44 Magnum Revolver - Mysterious Magnum: Owned by the Lonesome Drifter, by the Sunset Sasparilla Billboard, close to El Dorado Dry Lake.
- 9 Iron - Nephi's Golf Driver: Carried by a Fiend named Driver Nephi, in his territory.
- 9mm Pistol - Maria: On Benny, when you kill him.
- 9mm Submachine Gun - Vance's Submachine Gun: In Win's Hideout, inside the safe.
- Alien Blaster: Locate the large spaceship north and a little east of Horowitz Farmstead (east of Brooks Tumbleweed Ranch), then kill the Alien Captain. Note: Wild Wastleland trait is required.
- BB Gun - Abilene Kid LE BB Gun: Inside the Fiend's Shack, lying on a shelf.
- Bladed Gauntlet - Cram Opener: In Camp McCarran, owned by Little Buster.
- Boxing Gloves - Golden Gloves: Inside Lucky 38 Casino, on the upper bar of the casino floor.
- Bumper Sword - Blade Of The East: In Legate's Camp, carried by Legate Lanius.
- Cleaver - Chopper: On the stove of Wolfhorn Ranch.
- Combat Knife - Chance's Knife: In Chance's Grave.
- Cowboy Repeater - La Longue Carabine: In Camp McCarran, carried by Corporal Sterling, whom you must kill to get it.
- Displacer Glove - Pushy: Inside the Ruby Hill Mine, on the body of a Jackal Gang member.
- DogTag Fist - Recompense Of The Fallen: In Aurelius' desk, on the upper floor of the main building in Cottonwood Cove.
- Euclid's C-Finder: On the Freeside Streets, carried by Max, in and around Nick and Ralph's. To use the weapon, you must supply power to ARCHIMEDES II during the 'That Lucky Old Sun' mission.
- Fat Man: In Quarry Junction, near the skeleton by the southern silt pool. It is also occasionally found on prospector corpses.
- Fire Axe - Knock Knock: In the Camp Searchlight Fire Station, in the restrooms.
- Frag Grenade - Holy Frag Grenade: In Camp Searchlight, in the basement of the eastern church. Note: Wild Wastleland trait is required.
- Gauss Rifle - YCS/186: At the Mercenary Camp; Wild Wasteland trait must not be taken.
- Grenade Machine-gun - Mercy: On the floor of Dead Wind Cavern, near a dead BoS Paladin.
- Grenade Rifle - Thump-Thump: At the Nellis Array, lying on the floor near the Ant mound.
- Hunting Shotgun - Dinner Bell: At The Thorn, in the sewers in front of Westside. You must complete the 'Bleed Me Dry' quest given by Red Lucy.
- Laser Pistol - Pew Pew: After completing 'The Legend Of The Star' quest, it will be on the body of Allen Marks.
- Laser Rifle - AER14 Prototype: Inside the Vault 22 Common Area, on the blocked stairwell only accessible from the fifth level (Pest Control).
- Lead Pipe - The Humble Cudgel: Inside the Sealed Sewers, near the Prospector Corpse.
- Machete - Liberator: In Nelson, carried by Dead Sea.
- Minigun - CZ57 Avenger: In The Devil's Throat in the northeast of the map. In the middle of the crater is a truck. Inside is a dead prospector, and next to him is the CZ57 Avenger minigun with a pack of ammo. On his body is a Party Hat, Authority Glasses, Reinforced Combat Armor, and some other items. Note: The Party Hat and Authority Glasses are unique apparel items.
- Missile Launcher - Annabelle: In Black Rock Mountain, carried by the Nightkin Sniper on Black Rock Summit, whom you must kill to get it.
- Marksman Carbine - All-American: In the Armory Cache, Vault 34, on the floor, on an upturned table.
- Oh, Baby!: In the deepest part of Charleston Cave, near a Chewed Stealth Boy.
- Plasma Rifle - Q-35 Matter Modulator: In the locked shipping room of REPCONN HQ, in a pod casement.
- Pulse Gun: In the Armory Cache, Vault 34.
- Sawed-Off Shotgun - Big Boomer: In Gibson Scrap Yard, carried by Old Lady Gibson, whom you must kill to get it.
- Sniper Rifle - Gobi Campaign Scout Rifle: In the footlocker of the Sniper's Nest, overlooking the Cottonwood Cove.
- Spiked Knuckles - Love and Hate: In Bonnie Springs, on the Viper Gang Leader.
- Straight Razor - Figaro: In the back of King's School Of Impersonation, owned by Sergio, whom you must kill to get it.
- Tesla Cannon - Tesla-Beaton Prototype: On the ground near the crashed Vertibird, which is located at the south of the map, in about the middle.
- That Gun: In Novac, on a shelf in the locked storage room inside the Dino Bite Gift Shop.
- This Machine: At the end of the 'Dealing With Contreras' quest, it will be a reward from Contreras for not turning him in.
- Varmint Rifle - Ratslayer: Inside the Broc Flower Cave, propped up against the desk.
- Zap Glove - Paladin Toaster: In Black Rock Cave, near the body of the dead prospector.
The following unique weapons require the 'Honest Hearts' bonus downloadable content:
- A Light Shining In Darkness: In a footlocker infront of the Southern Passage right after the main quest is completed.
- Survivalist's Rifle (Unique Service Rifle): In Zion, Red Gate.
Search the indicated locations to find all eight companions. Successfully complete the listed task(s) to recruit the corresponding companion. Note: You can only have one human as a companion at a time. If you recruit a new human companion, you will need to tell them to go to the Lucky 38 Casino so you can swap with him or her later.
Arcade Israel Gannon
Location: Arcade Gannon is a member of the Followers Of The Apocalypse with a mysterious past, and can be found in the Old Mormon Fort.
Perk: Better Healing allows you to regain 20% more health from all sources such as Stimpaks, Doctor's Bags, food, etc.
Upgrade: Hoover Dam help or Tesla Armor as a gift when you complete the quest.
Cass
Location: Cass (a.k.a. Rose of Sharon Cassidy) is a caravan merchant and the daughter of John Cassidy, and can be found at the Mojava Outpost inside the Mojava Outpost Barracks sitting at the bar drinking. You must complete the 'Heartache By The Number' quest to start the process of being able to recruit her. You must then complete the 'You Can Depend On Me' quest from Alice McLafferty. Note: Additional quests may come up during these quests depending on the choices you make and how you are playing the game.
Perk: Whiskey Rose gives you and Cass a higher damage level when you both drink whiskey. You will also not suffer intelligence loss from consuming alcohol and ignoring the effects of alcohol addiction.
Upgrade: Hand Of Vengeance or Calm Heart. The Hand Of Vengeance allows Cass to do 15% additional damage with all guns, and to have better skills with guns. The Calm Heart gives Cass +50 HP, and makes her survive longer during combat.
Craig Boone
Location: Craig Boone is a very talented ex-NCR sniper with a grudge against Caesar's Legion, and can be found inside the Dino's mouth guarding the town of Novac after 9 p.m. You must complete the 'One For My Baby' quest that he gives you when you talk to him in order to be able to recruit him as a companion. He offers a lot of help if you play in Hardcore mode. He pairs really well with either ED-E or Rex.
Perk: Spotter automatically marks hostile targets in the area, which can help at night in case you do not spot an enemy or to differentiate between a friend or an enemy.
Upgrade 1: 1st Recon Beret, which gives you +1 Perception and +5% Critical Chance. You will get this after completing the first quest with Craig Boone.
Upgrade 2: 1st Recon Survival Armor or 1st Recon Assault Armor. The only difference between both armors is cosmetic. You will get this after completing the second quest with Craig Boone.
ED-E
Location: ED-E is a prototype eyebot designed for combat and reconnaissance operations, and can be found in Primm.
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Perk: Enhanced Sensors allow you to detect enemies at an increased range, and enemies will appear on the compass and can be targeted in VATS even while cloaked. This works even better if you use this in conjunction with the Spotter perk from Craig Boone.
Upgrade: Enhanced armor or weapons when you complete the quest.
Lily Bowen
Location: Lily Bowen is a friendly nightkin and former member of the Master's army, and can be found in Jacobstown.
Perk: Stealth Girl improves the duration of Stealth Boys by 200%, and all Sneak Attack Critical Hits do an additional 10% damage.
Upgrade: Dialogue about medicine after psychotic breaks or administer medicine in varying amounts to affect the frequency of psychotic breaks and combat damage.
Raul Tejada
Location: Raul Tejada is a ghoul mechanic and former gunslinger held hostage by Tabitha, the mad leader of the State of Utobitha, and can be found in Black Mountain.
Perk: Regular Maintenance slows down the decreasing condition of weapons and armor. It basically lengthens the amount of time you have with a weapon or armor. This can also counteract the negative effects of the Build to Destroy trait.
Upgrade: Vaquero or Full Maintenance. Vaquero gives an increased combat ability. Full Maintenance slows down the decreasing condition of weapons and armor by 75%.
Rex
Location: Rex is a cyberdog belonging to The King, and can be found inside The King's School Of Impersonation in Freeside. You will either need to pay 500 caps or have a 60 Speech skill level to get past Pacer who is guarding the door. You will get the 500 caps back when you talk to The King inside. You must complete the 'G.I. Blues' quest given from The King before you get the 'Nothin' But A Hound Dog' quest from him, which is how you will be able to recruit Rex. It takes approximately 40 minutes to complete both of these quests.
Perk: Search and Mark allows you to find unequipped chems, firearms, and ammunition within a short distance as well as other items such as hidden safes and hollow rocks while you are using the binoculars.
Veronica Santangelo
Location: Veronica Santangelo is a disillusioned Brotherhood Scribe, and can be found in the 188 Trading Post.
Perk: Scribe Assistant allows you to craft workbench items through Veronica's dialogue. She is basically a portable workbench. She also benefits in close combat skills when you complete the quest.
Search the indicated locations to find all skill books:
Tales Of A Junktown Jerky Vendor (Barter)
- 1. Allied Technologies Offices: In the room to the west of the entrance room, in the southwest corner.
- 2. Cap Counterfeiting Shack: On the suitcase by the bed, in the back room of the cellar.
- 3. Primm: Inside the Bison Steve Casino, on the floor behind the gift shop counter.
- 4. Vault 22 (Pest Control): Go north of the steps from the elevator, into the lab room; it is on the table with bubbling vials.
Nikola Tesla And You (Energy Weapons)
- 1. Hidden Valley: In Bunker L1, in the white plastic bin by the desk in Schuler's office.
- 2. Old Nuclear Test Site: On the small table opposite the entrance, inside the irradiated shack.
- 3. REPCONN HQ: Inside the locked shipping room with the collapse ceiling, on top of a safe on the floor, in the corner.
- 4. REPCONN HQ: On the second floor, in the northeast server room, on the table with the terminal in the far corner.
Duck And Cover! (Explosives)
- 1. Mojave Outpost: Inside the bar and barracks building, on the bottom shelf, in the middle below the bar counter.
- 2. Nellis AFB: Inside Mother Pearl's barracks, on the bookshelf.
- 3. Ranger Station Foxtrot: On the desk in the office.
- 4. Sloan: Inside the small barracks shack, next to the trailer, on the left locker shelf, near the bunk beds.
Guns And Bullets (Guns)
- 1. Gomorrah: In the Zoara Club, on the first low bookshelf, to the left of Big Sal's office.
- 2. Nevada Highway Patrol Station: In the first room you come to after the entrance, on a desk near the door that leads to the cells.
- 3. Raul's Shack: In the small wooden crate on the floor, at the foot of the metal shelves, to the left of the entrance.
- 4. Vault 34: On the small metal table between the sofas by the pool table, in the Armory Common room. Follow the sign after descending.
Pugilism Illustrated (Hand-to-Hand)
- 1. Fisherman's Pride Shack: On the bedside table inside the shack.
- 2. Nipton Road Rest-stop: Inside the store marked 'Lester', on one of the wooden bookcase shelves.
- 3. The Tops Casino: On a small table near the pool tables, in the Presidential Suite.
- 4. Vault 11: Inside the living quarters, in Female Dorm #1, by the fallen dresser.
Tumblers Today (Lockpick)
![Vegas Vegas](/uploads/1/2/3/7/123704277/774806679.jpg)
- 1. Bitter Springs Recreation Area: Inside the office shack to the west, on the desk in the smaller of the two rooms.
- 2. Silver Peak Mine: Inside the shack, behind the two small tables, on the bottom of an open locker, to the right of the entrance.
- 3. The Prospector's Den: Inside the cave system, in the subterranean section, in the barracks room, on the floor in the far right corner.
- 4. Wolfhorn Ranch: Inside the farmhouse, under the door-less refrigerator.
D.C. Journal Of Internal Medicine (Medicine)
- 1. Follower's Safehouse: On the bedside table shelf, in the second room.
- 2. HELIOS One: On the bed with the pillow, in the room with the Holotape password, on the very top floor; cross the planks to get there.
- 3. Mesquite Mountains Crater: Inside Hell's Motel, below the globe with the hat on it, on the table with the repair kit and radio.
- 4. Novac: Inside Ranger Andy's motel bungalow, in the middle of the queen-sized bed.
Fallout New Vegas Special Weapon Locations
Grognak The Barbarian (Melee Weapons)
- 1. Cannibal Johnson's Cave: On the sleeping mattress near the ham radio, close to the campfire.
- 2. Cottonwood Cave: Inside the Headquarters building, on the upper floor, on the bedside table's shelf.
- 3. Hidden Supply Cave: On one of the cave's large metal crates.
- 4. Jacobstown: On the floor next to the cooker, inside the eastern bungalow, near the pond.
Dean's Electronics (Repair)
- 1. Abandoned BoS Bunker: On the metal sill, opposite the reloading bench, inside the office area.
- 2. Nellis Air Force Base: Inside Loyal's workshop shed, on the long metal counter.
- 3. Sloan: Inside the barracks, on the shelf between the dino toy and radio.
- 4. Southern Nevada Wind Farm: Inside the shack, on the table with the clipboard.
Big Book Of Science (Science)
- 1. Brewer's Beer Bootlegging: In the basement of the shack, on the table with the chemistry equipment.
- 2. Camp Forlorn Hope: Inside Major Polati's tent, on the desk in the far right corner.
- 3. Nipton: On the mayor's desk, on the top floor of the town hall.
- 4. REPCONN Headquarters: Inside the HQ, on a shelf in the Gift Shop store-room.
Chinese Army: Spec. Ops Training Manual (Sneak)
- 1. Camp Searchlight: In the east chapel, inside the Gecko-filled basement, on the stone floor, at the foot of the metal shelves.
- 2. Goodsprings: Under a book in the low bookcase, inside the ranch house just east of the schoolhouse.
- 3. NCR Sharecropper Farms: In the ranch house near the four fertilizer hoppers, by the corner desk.
- 4. Vault 3: On the low bookcase, inside the executive dorm.
Lying, Congressional Style (Speech)
- 1. Brooks Tumbleweed Ranch: On an open locker shelf, in the upstairs room with the chessboard.
- 2. Cerulean Robotics: On the floor among the desks in the office.
- 3. Lucky Jim Mine: Inside the shack, below the Varmint rifle, to the right of the empty fridges.
- 4. NCR Correctional Facility: In the Administration Building, on the desk in the darkened room opposite Eddie's room.
Wasteland Survival Guide (Survival)
- 1. Lone Wolf Radio: Inside the radio trailer, near the Scrap Electronics and mattress.
- 2. Matthews Animal Husbandry Farm: Top balcony of the northern barn, near the barrel.
- 3. Mesquite Mountains Campsite: Inside the westernmost tent, behind the rolled-up bedding.
- 4. Scavenger Platform: On the Northern Platform section, among the other books by the fallen metal shelf.
Search the indicated locations to find all Hollow Rocks, which contain ammunition and equipment stashes:
- 1. Northern Passage: On the eastern rock wall, near the grave and 'The Sun Is Killing Me' graffiti.
- 2. Ruby Hill Mine: Part of the rock wall, just to the right of the door.
- 3. Charleston Cave: Part of the rock wall, just to the right of the door, by the heart graffiti.
- 4. Silver Peak Mine: Part of the wall, just to the right of the shack through which you enter.
- 5. Vault 22: On the north bank, across from the 'Keep Out' sign, by the entrance.
- 6. Jacobstown: Just outside the perimeter, to the right of the main entrance, where the Super Mutants stand guard.
- 7. Remnants Bunker: About 10 feet north of the entrance, part of the rock wall.
- 8. Chance's Map: Adjacent to the dirt map, with 'The Sun Is Killing Me' graffiti on it.
- 9. Bloodborne Cave: Just to the right of the cave entrance.
- 10. Cannibal Johnson’s Cave: Just to the right of the cave entrance.
- 11. Fisherman’s Pride Shack: By the campfire, north-west of the shack.
- 12. Camp Guardian: Next to the Camp Guardian population sign, at the base of the path up to Guardian Peak.
- 13. Follower’s Outpost: Built into the steps of the signal box structure.
- 14. Boulder Beach Campground: By the side of the road, north-west of the jetties, with 'The Sun Is Killing Me' graffiti.
- 15. Cazador Nest: Part of the rock wall, on the east side of the nest alcove, facing back towards the alcove.
- 16. Tribal Village: At the start of the Ravine Path, close to the corpses and tents.
- 17. Makeshift Great Kahn Camp: On the west side of camp, near the desert plants.
- 18. Yangtze Memorial: At the base of the south steps, with the peace symbol graffiti.
- 19. Goodsprings Cave: Just to the right of the cave entrance.
- 20. Primm: Attached to a large rock, near the scattered chems and the rock perimeter, above the concrete support wall.
- 21. Jack Rabbit Springs: South of the pools of radiation, on the shore of the Dry Lake.
- 22. Morning Star Cavern: By the entrance to the cavern, by the bones and the explosive crate.
- 23. Crescent Canyon West: In the canyon, on the west exit slope, adjacent to a rusting car husk.
- 24. Crescent Canyon East: On the east exist slope, just after the rail bridge.
- 25. Vault 11: Just to the right of the entrance.
- 26. Black Rock Cave: Just to the north of the fallen radar dish.
- 27. El Dorado Dry Lake: West of the Savaged Brahmin, in the sands of the Dry Lake.
- 28. Hidden Valley: West of the eastern bunker, with the 'no missile' and heart graffiti.
- 29. Powder Ganger Camp East: Next to a Honey Mesquite Tree, around 20 to 30 feet south of the camp.
- 30. Primm Pass: Close to the Brahmin bones, on the western end of the pass.
- 31. Dead Wind Cavern: On the south rock wall slope, around 20 to 30 feet from the entrance.
- 32. Hidden Supply Cave: To the left of the cave entrance, with the 'no missile' graffiti.
- 33. Walking Box Cavern: Around 20 to 30 feet east of the cavern entrance.
- 34. Broc Flower Cave: At the foot of the entrance slope, with 'The Sun Is Killing Me' graffiti.
- 35. Abandoned BoS Bunker: With the small cluster of rocks and shale on the slope leading up to the bunker grating.
- 36. Techatticup Mine: To the right of the entrance, with the white blocks graffiti.
- 37. Lucky Jim Mine: Slightly beyond the shack, near the wooden cart.
- 38. Searchlight North Gold Mine: On the flat rock bank to the south of the entrance hole.
- 39. Searchlight East Gold Mine: Southeast of the entrance; climb on the pile of rock and shale to reach it.
- 40. Cottonwood Cave: On the road between the two sets of crucifixion poles, with 'The Sun Is Killing Me' graffiti.
- 41. Bradley's Shack: On the west side of the entrance, by the small valley landslide.
- 42. Fire Root Cavern: At the foot of the entrance slope, on the left.
Search the indicated locations to find all seven Snow Globes:
- Goodsprings: In Goodsprings Cemetery, at the foot of the small rectangular gravestone, near where the earth has been dug up, close to the water tower.
- Mormon Fort: In Old Mormon Fort, inside the same tower as Julie Farkas' office, on top of a wooden bookcase.
- Test Site: In Lucky 38 Casino, in the cocktail lounge, on the curved sideboard across from the entrance, behind the till.
- The Strip: In Vault 21, inside Sarah's locked bedroom, between the two beds, on a small table.
- Nellis AFB: In Nellis Air Force Base, inside Pete's museum, on the corner table by the mural.
- Hoover Dam: In Hoover Dam, on a desk in the visitor's center, by a terminal.
- Mt. Charleston: In Jacobstown, on the large curved desk in the reception area of the lodge, near the terminals.
The following Snow Globe requires the 'Honest Hearts' bonus downloadable content:
- Zion National Park: In the general store, on the bottom shelf near the cash register.
Search the indicated locations to find all Caravan Cards and people to play the card game against:
- Ambassador Dennis Crocker: In NCR Embassy, play or take.
- Blake: In Crimson Caravan Company, purchase cards from Blake.
- Chet: In Goodsprings, purchase cards from Chet.
- Cliff Briscoe: In Novac, inside the Dino Dee-lite Gift Shop or inside Dinky. Play or take.
- Dale Barton: In The Fort, near the Legate’s Gate. Play or take.
- Isaac: In Gun Runners, play Isaac, or get his cards from him using any desired method.
- Johnson Nash: In Primm, inside the Vikki and Vance Casino. Play or take.
- Jules: In North Vegas Square, near the Squatters. Play or take.
- Keith: In Aerotech Office Park, inside Suite 200. Play or take.
- Lacey: In Mojave Outpost, propping up the barracks bar. Play or take.
- No-bark Noonan: In Novac, in his shack, or around town. Play or take.
- Little Buster: In Camp McCarran, near the First Recon tents. Play Little Buster, or take his cards.
- Old Lady Gibson: In Gibson Scrap Yard, purchase cards from Old Lady Gibson.
- Poindexter: In Camp Golf, take them.
- Private Jake Erwin: In NCR Embassy, play or take.
- Prospector Corpse: In Central Sewers, at Prospector's Rest, inside the sewer. Loot the corpse.
- Prospector Corpse: In Deathclaw Promontory, on a corpse, surrounded by deathclaws.
- Prospector Corpse: In Nevada Highway Patrol Station, on a corpse, in the cells.
- Prospector Corpse: In Prospector's Den, on a corpse, inside the dorm room.
- Prospector Corpse: In Prospector's Den, on a corpse, just outside the cave entrance.
- Prospector Corpse: In Prospector's Den, on a corpse, placed randomly inside the cave.
- Prospector Corpse: In Prospector's Den, on a corpse, placed randomly inside the cave.
- Prospector Corpse: In Prospector's Den, on a corpse, placed randomly inside the cave.
- Prospector Corpse: In Scorpion Gulch, on a corpse, near the ramp, in the ravine.
- Quartermaster Mayes: In Camp Forlorn Hope, inside his tent. Play or take.
- Ringo: In Goodsprings, inside the Gas Station. Play or take. He also gives you your first deck.
The 'That Gun' unique weapon resembles Deckard's Gun from Blade Runner.
Indiana Jones And The Kingdom Of The Crystal Skull referenceGo south on the road out of Goodsprings. After about 100 yards, you will find a refrigerator at the base of a hill. There is a skeleton wearing a fedora inside.
Star Wars referenceGo to the town of Nipton. Walk to the right of the town hall's front entrance to find a burned out building, with a pair of burned corpses in front. The view resembles the scene from Star Wars where Luke Skywalker finds the bodies of his Aunt Beru and Uncle Owen.
Easy 'Artful Pocketer' trophyThis trick can be done before or after you have completed the quests in Nipton. Inside the Nipton General Store is an NPC named 'Boxcar'. Since the Legion has broken his legs, he cannot chase after you when you pick his pocket, nor will he fight back. You can repeatedly enter and exit out of the general store if caught and place items in Boxcar's inventory, then steal them back until you have gotten the 'Artful Pocketer' trophy. If you do not want infamy with the Powder Gangers, create a new saved game before using this trick.
Easy 'Outstanding Orator' trophyWhen you have a Speech 40 skill level, go to Camp Golf, by Lake Las Vegas. Accept the quest from the sergeant. Agree to O'Hanran's method, and convince everyone, with Mags being the last. After convincing Mags to play nice, accept her method, and go to the gun range. Help them with their guns (45 skill level required), and wait for them to start walking back to their tent. Talk to Razz, and ask about squadmates. The speech challenge should still be there. You can easily get the 'Outstanding Orator' trophy, as well as experience points in increments of 40. When you are done, talk to the sergeant to complete the quest or talk to O'Hanran and ask about the squad. Note: You have the option of helping them with explosives after the guns.
TrophiesSuccessfully complete one of the following tasks to get a trophy:
- New Kid (Bronze): Reach 10th level.
- Ol' Buddy Ol' Pal (Bronze): Recruit any companion.
- Crafty (Bronze): Craft 20 items.
- Mod Machine (Bronze): Install 20 weapon mods.
- Walker of the Mojave (Bronze): Discover 50 locations.
- You Run Barter Town (Bronze): Sell 10,000 caps worth of goods.
- Blast Mastery (Bronze): Cause 10,000 damage with Energy Weapons.
- Love the Bomb (Bronze): Cause 10,000 damage with Explosives.
- Lead Dealer (Bronze): Cause 10,000 damage with Guns.
- No Tumbler Fumbler (Bronze): Pick 25 locks.
- Stim-ply Amazing (Bronze): Heal 10,000 points of damage with Stimpaks.
- New Vegas Samurai (Bronze): Cause 10,000 damage with Melee Weapons.
- Jury Rigger (Bronze): Repair 30 items.
- Hack the Mojave (Bronze): Hack 25 terminals.
- Artful Pocketer (Bronze): Pick 50 pockets.
- Outstanding Orator (Bronze): Make 50 Speech challenges.
- Desert Survivalist (Bronze): Heal 10,000 points of damage with food.
- Old-Tyme Brawler (Bronze): Cause 10,000 damage with Unarmed weapons.
- Know When to Fold Them (Bronze): Win 3 games of Caravan.
- One Armed Bandit (Bronze): Play 10 spins of Slots.
- Little Wheel (Bronze): Play 10 spins of Roulette.
- Double Down (Bronze): Play 10 hands of Blackjack.
- Ain't That a Kick in the Head (Bronze): Complete Ain't That a Kick in the Head.
- All or Nothing (Bronze): Complete All or Nothing.
- Veni, Vidi, Vici (Bronze): Complete Veni, Vidi, Vici.
- Eureka! (Bronze): Complete Eureka!
- No Gods, No Masters (Bronze): Complete No Gods, No Masters.
- Come Fly With Me (Bronze): Complete Come Fly With Me.
- Talent Pool (Bronze): Complete Talent Pool.
- Return to Sender (Bronze): Complete Return to Sender.
- Arizona Killer (Bronze): Complete Arizona Killer.
- You'll Know It When It Happens (Bronze): Complete You'll Know It When It Happens.
- G.I. Blues (Bronze): Complete G.I. Blues.
- That Lucky Old Sun (Bronze): Complete That Lucky Old Sun.
- Volare! (Bronze): Complete Volare!
- The Legend of the Star (Bronze): Complete The Legend of the Star.
- Up and Comer (Silver): Reach 20th level.
- The Boss (Silver): Reach 30th level.
- The Whole Gang's here (Silver): Recruit all companions.
- Master of the Mojave (Silver): Discover 125 locations.
- Globe Trotter (Silver): Discover all snow globes.
- Caravan Master (Silver): Win 30 games of Caravan.
- The Courier Who Broke the Bank (Silver): Get banned from all the Strip's casinos.
- They Went That-a Way (Silver): Complete They Went That-a Way.
- Ring-a-Ding-Ding (Silver): Complete Ring-a-Ding-Ding.
- The House Always Wins (Silver): Complete The House Always Wins.
- For the Republic (Silver): Complete For the Republic.
- Render Unto Caeser (Silver): Complete Render Unto Caeser.
- Wild Card (Silver): Complete Wild Card.
- Hardcore (Gold): Play the game from start to finish in Hardcore mode.
- Platinum Trophy (Platinum): Collect all other 50 trophies for this trophy.
The following trophies require the 'Dead Money' bonus downloadable content:
- Assemble Your Crew (Bronze): Recruited Dead Domino, Christine and Dog.
- Having a Ball (Bronze): Completed the Sierra Madres Gala Event.
- Cash Out (Silver): Confronted Father Elijah in the Sierra Madre's Vault.
- Sierra Souvenir Aficionado (Silver): Collected 500 Sierra Madre Chips.
- Safety Deposit Box (Gold): Trapped Father Elijah in the Sierra Madre's Vault.
The following trophies require the 'Honest Hearts' bonus downloadable content:
- In a Foreign Land (Bronze): Scouted the Zion Valley for signs of the White Legs.
- When We Remembered Zion (Bronze): Arrived at Zion.
- O Daughter of Babylon (Silver): Crushed the White Legs.
- Restore Our Fortunes (Silver): Resupplied Daniel and the Sorrows.
- May my Hand Forget its Skill (Gold): Evacuated Zion.
The following trophies require the 'Old World Blues' bonus downloadable content:
- Cardiac Arrest! (Bronze): Recovered X-13 cardiac regulator sneaky suit!
- Making Friends (Silver): Reactivated all of the Sink's robotic assistants.
- Make up your Mind (Bronze): Made up your mind..about your brain.
- Outsmarted (Gold): Completed Old World Blues.
- Spinal-Tapped! (Bronze): Recovered X-8 vertabrae-pulse-de-sensitizer frequency!
The following trophies require the 'Lonesome Road' bonus downloadable content:
- ED-Ecated (Bronze): Found all of ED-E's upgrades in the Divide.
- Condemned to repeat it (Bronze): Decided the fate of all the Divide dwellers.
- Lonesome Road (Gold): Completed Lonesome Road.
- Rocket's Red Glare (Silver): Acquired all upgrades for the Divide's signature weapon.
- Warhead Hunter (Silver): Detonated all of the warheads in the Divide.
The following trophies require the 'Gun Runners Arsenal' bonus downloadable content:
- Curios and Relics (Bronze): Cause 10,000 damage with unique Mojave Wasteland weapons.
- Master of the Arsenal (Silver): Cause 10,000 damage with Gun Runners' Arsenal (GRA) Weapons.
- Up to the Challenge (Bronze): Complete any three Gun Runners' Arsenal (GRA) one star (*) Challenges.
- Combat Veteran (Silver): Complete any three Gun Runners' Arsenal (GRA) two star (**) Challenges.
- Pros Only (Gold): Complete any three Gun Runners' Arsenal (GRA) three star (***) Challenges.